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Text File  |  1989-05-09  |  8KB  |  168 lines

  1.  
  2.                         A Hacker's Guide to Steel Thunder
  3.  
  4. Basic Controls
  5.  
  6. ( * = toggle )
  7.  
  8.         Function Keys
  9.         -------------
  10.         F1      *       Extinguish Fire (two uses per mission)
  11.         F2      *       Generate Smoke using fuel/engine manifold
  12.         F3      -       Fire Smoke Grenade salvo
  13.         F4      *       Gun Select (coaxial / main)
  14.         F5      -       Target Range
  15.         F6      *       Ammo Select (load various shells)
  16.         F7      -       Commander Gunsight Override
  17.         F8      -       Commander Control Override (override driver)
  18.         F9      -       Gunner:  Identify Target
  19.         F10     *       Gunner:  Destroy Target / Cease Fire
  20.  
  21.         Other Keys
  22.         ----------
  23.         <ESC>   *       Pause
  24.  
  25.         Top Number Row
  26.         --------------
  27.         `       *       Master Power
  28.         1       *       Engine Power
  29.         2       *       Night Periscope
  30.         3       *       Time Compress (none / compress / compress more)
  31.         4       -       Driver Station
  32.         5       -       Gunner Station
  33.         6       -       Commander Station
  34.         7       -       Damage Report
  35.         8       -       Stores Report
  36.         9       -       Map
  37.         0       *       Driver: Next Goal / Go Straight
  38.         -       -       Driver: Close on Target
  39.         =       -       Driver: Circle
  40.         <BS>    -       Driver: Backwards      (backspace key)
  41.  
  42.         Yet Other Keys  (* = toggle)
  43.         --------------
  44.         <Enter> -       Fire Gun / Brake  (joystick button works also)
  45.         A       *       Turret Power
  46.         Z       *       Arm Smoke Grenades
  47.         X       *       Auxiliary Power (necessary if main engine out)
  48.                          (provides turret power when main engine hit.
  49.         C       *       Mini-Turret Hydrolics
  50.         V       *       Gun Stablization (necessary if ya wanna hit something.)
  51.         B       *       Main Turret Hydrolics / Electrics
  52.         N       *       Ballistics Computer
  53.         M       *       Sight Filter (clear / high-density / shutter)
  54.         ,       *       Sight Type (day / thermal)
  55.         .       *       Sight Magnification
  56.         /       *       Slew Rate (fast / medium / slow)
  57.  
  58.         Arrow Keys
  59.         ----------
  60.         UP      -       Aim / Steer    UP / Forward - Faster
  61.         DN      -       Aim / Steer    DN / Backward - Slower
  62.         RT      -       Aim / Steer    RT / Turn Right
  63.         LT      -       Aim / Steer    LT / Turn Left
  64.  
  65.         Special Keys
  66.         ------------
  67.         ^S      *       Sound On/Off
  68.         ^Q      -       During Game - Return to HeadQuarters
  69.         ^Q      -       During Pause - Exit to DOS
  70.         ^E      *       Engine Sound On/Off
  71.  
  72. A word about copy protection and Steel Thunder...
  73.         Steel Thunder uses <Manual> copy protection, which means - if you don't
  74.         have the manual, you can't use the game....HA!
  75.  
  76. Here's what you'll need to know when the sentry asks:
  77.  
  78. Class           Min     Eff     Max     Max     Max     Armor   Weight
  79.                 Range   Range   Range   Speed   Fire    Penetr.
  80.                                         Muzzle  Rate
  81.                                         Veloc.
  82. --------------+-------+-------+-------+-------+------+-------+---------|
  83. XM 256        |       |       |       |       |      |       |         |
  84.  120 mm gun   | 0     | cl    | cl    | cl    | 18   |  -    |  -      |
  85. --------------+-------+-------+-------+-------+------+-------+---------|
  86. M68           |       |       |       |       |      |       |         |
  87.  105 mm gun   | 0     | 3640  | cl    | -     | 18   |  -    |  -      |
  88. --------------+-------+-------+-------+-------+------+-------+---------|
  89. M833 APFSDS   |       |       |       |       |      |       |         |
  90.  105 mm round | 0     | 3640  | cl    | 6127  | 18   |  15   |  41     |
  91. --------------+-------+-------+-------+-------+------+-------+---------|
  92. M483A1 HEAT   |       |       |       |       |      |       |         |
  93.  105mm round  | 0     | 3360  | cl    | 4398  | 18   |  17   |  48     |
  94. --------------+-------+-------+-------+-------+------+-------+---------|
  95. M393 HEP      |       |       |       |       |      |       |         |
  96.  105mm round  | 0     | 3080  | cl    | 4208  | 18   |  cl   |  52     |
  97. --------------+-------+-------+-------+-------+------+-------+---------|
  98. TOW-2 missile | 71    | 4000  | 4000  | 625   | 2    |  cl   |  43     |
  99. --------------+-------+-------+-------+-------+------+-------+---------|
  100. 25mm chain gun| 0     | 2500  | cl    | cl    | 200  |  3    |  -      |
  101. --------------+-------+-------+-------+-------+------+-------+---------|
  102. AP 25mm round | 0     | 2500  | cl    | cl    | 200  |  3    |  -      |
  103. --------------+-------+-------+-------+-------+------+-------+---------|
  104. M2HB .50 cal  |       |       |       |       |      |       |         |
  105.  machine gun  | 0     | 1996  | 7470  | 2930  | 600  |  1    |  84     |
  106. --------------+-------+-------+-------+-------+------+-------+---------|
  107. M240 .30 cal  |       |       |       |       |      |       |         |
  108.  machine gun  | 0     | 2250  | 4600  | 2800  | 900  |  <.5  |  -      |
  109. --------------+-------+-------+-------+-------+------+-------+---------|
  110. M1A1 Abrams   | -     | 275   | -     | 90    | -    |  -    |  60     |
  111. --------------+-------+-------+-------+-------+------+-------+---------|
  112. M3            | -     | 300   | -     | 60    | -    |  -    |  25     |
  113. --------------+-------+-------+-------+-------+------+-------+---------|
  114. M60A3         | -     | 300   | -     | 50    | -    |  -    |  54     |
  115. --------------+-------+-------+-------+-------+------+-------+---------|
  116. M48A5         | -     | 300   | -     | 30    | -    |  -    |  54     |
  117. -----------------------------------------------------------------------|
  118.  
  119. *** Warning! ***
  120. It's vital that you don't lose this chart.  You need it to gain entry
  121. to all military installations.  Should you ever be interrogated by a
  122. sentry, use the above chart to answer all questions.
  123.  
  124.         *  Type in the correct numerical answer, then press enter or fire.
  125.  
  126.         *  Answer the questions correctly and you're in.
  127.  
  128.         *  If you screw up, you'll end up in the stockade.  Time to re-boot.
  129.  
  130. ************
  131. CHOOSE YOUR WEAPON
  132.  
  133. Here are some tips that can help you use your ammunition more effectively:
  134.  
  135. * Don't waste big rounds on light targets, unless you want to bring new
  136.   meaning to the word overkill.
  137.  
  138. * Watch your Stores list (remember, the action puses and none of your keyboard
  139.   commands are operational while you view the list), and budget your ammunition
  140.   so you don't run out of heavy artillery before you get to the target.
  141.  
  142. * The following chart can help you choose the right round for your particular
  143.   situation:
  144.  
  145. Ammo Type       Infantry        Unarmored       Light   Heavy   Bunkers
  146. ---------                       (trucks, etc)   (BMP2)  T72/80
  147. --------------- ------------- --------------- --------- ------ -----------
  148. M3 AP 25mm      S               S               M       I       I
  149.  
  150. M3 HE 25mm      S               V               S       I       I
  151.  
  152. TOW Missile     V               V               V       V       V
  153.  
  154. APFSDS Round    S               S               S       V       S
  155.  
  156. HEAT Round      S               V               V       M       M
  157.  
  158. HEP Round       S               V               M       I       V
  159.  
  160. APERS Round     V               V               I       I       I
  161.  
  162. .50cal Mach     S               M               S       I       I
  163.  
  164. .30cal Mach     S               S               I       I       I
  165. -------------- --------------  --------------  ------- ------- -------------
  166.  
  167. *** Well, that's about it.  Have fun. ***
  168.